Jumat, 24 Juli 2015

Ebook Download , by Charles Kelly

Ebook Download , by Charles Kelly

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, by Charles Kelly

, by Charles Kelly


, by Charles Kelly


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, by Charles Kelly

Product details

File Size: 12395 KB

Print Length: 438 pages

Publisher: A K Peters/CRC Press; 1 edition (June 21, 2012)

Publication Date: June 21, 2012

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B008NF849S

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Amazon Best Sellers Rank:

#1,160,479 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

Before you buy: make sure to at least be acquainted with C++. The author does a tiny little crash course (3 pages) about C++, but if you don't know how to create/define a class, or if you're not sure what a virtual function does, you will have to learn. Search Google for "c++ books stackoverflow", check out the first result, and you'll see a whole list of books for learning c++ . If you don't know at least the basics, then you'll have a tough time understanding what is going on. Don't try to cheat! Build a strong foundation first. No prior DirectX experience is needed, as the author explains the API calls that he uses, and the code is well documented.General thoughts: I really like this book. Charles Kelly has done a very good job creating an easy to follow guide about creating a game engine using C++ and the DirectX API. It walks you through the initial setup all the way through to a fully functional game of 'Spacewar', complete with networking.This was my first book on actual game programming. I've read some of the higher-level books about building a game engine (like Jason Gregory's 'Game Engine Architecture'), but I was clueless on how to start building one from scratch. 'Programming 2D Games' was a great guide. Almost all the author's rationale is detailed. The code is very well commented, and it is (mostly) good C++ code. At the end of every chapter, there is a 'summary' section, and some exercises. I found the summaries very helpful, and the exercises were ok. The answers were easy to find, and the 'coding' exercises did a good job reinforcing what was learned. I also learned quite a bit about DirectX, and it was very easy to follow.There are some issues I had with the code (such as the author's use of macros instead of inline template functions), but they were minor. Another issue I had with the book is that, if you are following along with the book, the author updates other parts of the engine in each chapter, making it hard to keep your own code updated. Major code updates are in the book, but if the author had to reproduce each source file for every chapter, the book would be twice as long. Try to follow along, but if you're engine is not doing what it's supposed to, check out the author's source code from the book's website. Every chapter has multiple 'snapshots' of the engine as it is being built, so it will help you understand what needs updating.Keep in mind, this book is an introduction to creating game engines. It doesn't teach you how to build a commercial AI engine, or how to make your engine multithreaded, or what game states are. These are 'advanced' topics, and for some of these, whole books are dedicated to detailing their intricacies (rendering, graphics, physics, collisions etc). This book is not a treatise on any one specific game subsystem. The author does gloss over some of the theory behind the graphics and collision, but you won't find anything exhaustive. You will, however, obtain a better knowledge of how to craft a game engine, and how the parts interact, which was a huge eye-opener for me. After you build a sound base, then pick up some books about physics, rendering, and ai. Then you will understand everything more fully. Build on your engine, and give it new features. You'll learn a lot just by giving it a shot. Try integrating the Box2d physics engine into your game engine, or give it some 3d rendering capability for special effects.After this book, I would start reading 'Advanced 2D Game Development' by Jonathan Harbour. It gives you a somewhat different perspective on building a 2d game engine, with some more advanced features (like incorporating 3d rendering and multithreading). I've just started reading Harbour's book, so I won't be able to comment on it further, but it looks to be promising. I've read about 50 pages and have already gotten some 'ooooh' moments that reinforced what I learned in this book.Another note: The author doesn't go into the gritty details of the linear algebra behind the scenes, but he explains it so you can have some idea of what is going on. If you were to build on the renderer in this game, I'd suggest picking up a book about linear algebra (perhaps '3D Math Primer for Graphics and Game Development' by Fletcher and Dunn). After you understand the concepts, the theory will be clearer. Then you can tie it together with DirectX with one of Frank D. Luna's books ('Programming 2D Games' uses DirectX 9, fyi). This way, you will have a more complete understanding of how rendering in DirectX happens.Overall, I'd give this book 4.5 stars, with half a star off due to the small issues I had. The structure of the book is very good, and it helped me get a better low-level understanding of the workings of a game engine. I've nearly finished the book , but I've already started to implement some of my own additions to the engine. This was my first actual intro to 2d game programming, and I really feel like it was worth the money. Soon, I'll be off building a 3d engine and applying what I've learned in this book to a completely custom engine.

Horribly out of date. Does not reference Direct2D, DirectWrite, and bases a whole chapter on an SDK that is no longer available (XACT). YouTube was far more useful. The writing was well done and what it explained was done so clearly, but the actual content was practically useless. Until this book gets a major update, go to YouTube.

After many years of lame text games and attempts at making graphical games, I finally "get it". The graphical gap is a very wide one to cross, and even with strong programming/logic skill, there's no way to cross it without a proper introduction to the graphics engine (in this case, DirectX). Charles Kelly provides the tools and the explanations you need to use them. I can't claim to know a lot of the underworkings of DirectX, but I don't want or need to either. I only need to understand it well enough to use it. The pace of the book is perfect, and it covers all the essentials for a 2d game, regardless of genre. When I first found out about the book, I looked through the chapter list and immediately knew this was what I had been trying to find. All the tools, taught by example. I couldn't be happier. I've made more progress in 2 weeks than I did over a whole summer struggling with pygame.I have also gotten thorough answers to problems I've run into directly from the author on the book's forum. He clearly has a passion for the hobby and is great at conveying his knowledge.

I just finished chapter 6 and got a strong start on my first 2D game (a breakout clone). I've learned so much from this book so far and programming has become more exciting than ever. If you're rusty on C++ and object oriented programming, I'd recommend that you read "Beginning C++ Through Game Programming" by Michael Dawson before picking up this book. I'm looking forward to continuing on and eventually mastering the concepts presented. The accompanying website is an excellent resource with its support forums and numerous examples. I highly recommend this book for anyone who is ready to move on from making simple text-based games to something a bit more exciting.

I have read many books on game programming, but this one definitely is the best and most well rounded. I had only worked with Java in the past, but after a couple C++ tutorials I was easily able to work through the chapters. The author does an excellent job at explaining the details that a lot of other books leave out. The examples are clearly laid out, and the code is neat and organized. Another great thing about this book is the forum that comes with it where you can ask questions regarding anything in the book. The book's author is very active on the forum, and is extremely helpful.

I found this book fairly good for getting starting with C++/DirectX/2D programming. The author covered a few different samples with the final game as the end of the book. While the final game was kinda of lame, I feel the author covered everything required to start building a 2d game. I am currently porting the code to opengl to get a deeper understanding of everything.

Excellent Book, the only downside to it is that it uses DirectX 9 as the API of choice when creating the game. While DirectX 9 is a bit outdated, it is currently the only way to target the Windows XP market share. Still a good book overall for a beginners first foray into Windows 2D game development.

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Selasa, 07 Juli 2015

Download PDF The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa

Download PDF The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa

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The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa


The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa


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The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa

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Audible Audiobook

Listening Length: 3 hours and 8 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Random House Audio

Audible.com Release Date: December 10, 2004

Language: English, English

ASIN: B000776JYW

Amazon Best Sellers Rank:

My dad has always enjoyed reading but since his dementia has progressed, he gets frustrated because he can't remember anything he read once he sets a book down. These stories are short enough he can finish one in a single sitting. Problem solved. He's reading again and enjoying it. I already bought him the next volume.

This is a collection of stories of the old American West. All are stories with a moral that emphasizes social, if not legal, justice. I believe the collection to be very good for learners of English. This is straightforward storytelling in the oral tradition. There is little meaning beyond the expressed surface meaning and no deeply disguised nuances. It is safe for all ages; no parental supervision needed. Cultural references (for foreign language learners) are easily interpreted from context. Stories are told from the perspectives of farmers, ranchers, gunslingers, Indians, women, the educated and the lesser educated. Because it is a collection of short stories (the longest one is the next-to-the-last-one) the reader will not feel forced to complete it in more than one reading. I found it to be a pleasant addition to a collection of books I was reading at the same time. I was able to bounce between genres and not lose interest in this work.

Never read much, in fact little as a child and as an adult. I would either not be interested or would go to sleep after a couple of pages. I now have most of the L'Amours frontier and western short stories and have finished cover to cover about three of the volumes. They are exciting and the writer keeps you excited and you don't want to lay the book down. I wish that there were ten stars and I would give a ten plus.

I am amazed at myself for loving all the stories written by this incredible author. My normal reading includes historical/romance/suspense or modern romance/suspense/thriller stories. I assumed L'Amour wrote for men which, of course, he does as well. But these are universal, timeless treasures capturing a time of great drama and struggle which was an important part if the birth of the nation.. His writing style is unique and very well suited to the storylines. It is minimalism which has such power and depth that I am constantly in awe. I like everything he writes but I prefer his short stories.

I just like Louis L'amour stories. There is a simplicity to them that is a joy to read. Louis L'amour is a story teller and that is what you sometimes with a good story. The characters are either good or bad. Sometimes they start off bad but come to that fork in the road where they have to decide what they are going to do ride away from their life or continue on with the life of a bad man. Most chose unwisely and pay for their misdeeds and other just lose out to the better man. If you enjoy stories of men and women make a place for themselves and those who follow them. Then I recommend this book. True you may have read some of these stories before, but it doesn't hurt to read them again. It is like seeing an friend you haven't seen in awhile.

For me, Louis Lamour is the end-all of western writers. His stories are riveting, resulting in a consistent suspension of disbelief. The theater of the mind is actively involved when reading his stories. You picture yourself there and involved up to your maximum involvement. It is a real let down when you put his stories down and realize you are back in your real world. I would recommend his stories for everyone. And you can let your older children read them without worrying what the stories will do to their tender psyche.

This is the fourth book I've read by Louis L'Amour. All are great (see my reviews). INMO Louis L'Amour is the best Western author. As of 2003 he was the only author to receive both the Presidential Medal of Freedom and the Congressional Gold Metal. He has 120 books in print. A true master author. Sadly he passed away from lung cancer.This book is fantastic.! 34 short stories and one longer story. 32 of the short stories were 5 stars. The longer story Rustler Round Up was about 100 pages/ 9 chapters and was 5 stars plus plus. One of the short stories was OK with 3 stars. The last story The Moon of the Trees I didn't care for that much 2 1/2 to 3 stars. No one likes everything. Whats incredible is that 95% of the book was wonderful. Such consistent great writing. Great character development, great nature scenes and description of the wild west. Lots and lots of action. No dull parts. Lots of gunfighting, fist fighting, cowboy ranching, gold prospecting, lust for gold and trying to get the pretty girl. L'Amour writes it all!If you like the wild west, cowboy action, lots of western action and great plots this is the book for you. I loved this book so much I bought the second volume and will start to read it now. If I like that maybe get the third volume etc.4 for 4 reading great books by Louis L'Amour. This is a great book to read a story or two while waiting on an oil change or waiting at the doctor or dentist office. The book reading flies and you feel you are in the wild west. Highly recommended 5 stars and great for our family library.

The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa PDF
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The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa PDF

The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa PDF
The Collected Short Stories of Louis L'Amour (Unabridged Selections from The Frontier Stories, Volume Two): What Gold Does to a Man; The Ghosts of Buckskin Run; The Drift; No Man's Mesa PDF